

BOON OF SPELL MASTERYĬhoose one 1st-level sorcerer, warlock, or wizard spell that you can cast. Once you do so, you can't do so again until you finish a short rest. In addition, you can use a bonus action to take the Dash or Disengage action. (Some powerful creatures natural weapons - ie claws and teeth are still considered magical) BOON OF SKILL PROFICIENCY You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. Once you use this boon, you can't use it again until you finish a long rest. You can use a bonus action to regain a number of hit points equal to half your hit point maximum. That spell's casting time is now 1 bonus action for you. BOON OF QUICK CASTINGĬhoose one of your spells of 1st through 3rd level that has a casting time of 1 action. Once you use this boon, you can't use it again until you finish a short rest. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. When you gain this boon, choose a plane of existence other than the Material Plane. You are immune to all diseases and poisons, and you have advantage on Constitution saving throws. You can use this boon threes times afterwards you can't use it again until you finish a short rest.

You can give yourself a +20 bonus to a ranged attack roll you make. You have advantage on saving throws against spells and other magical effects. You can add a d10 roll to any ability check, attack roll, or saving throw you make. You can bypass the damage resistances of any creature. When you take damage from any source, you can reduce that damage to 0. You are immune to any effect that would age you, and you can't die from old age. You gain one 9th-level spell slot, provided that you already have one. When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result as a bonus or penalty to the roll. You can use this boon threes times afterwards you can't use this boon again until you finish a short rest. BOON OF DIMENSIONAL TRAVELĪs an action, you can cast the misty step spell, without using a spell slot or any components. When you miss with a melee weapon attack, you can choose to hit instead. For example, the eyes of a character with the Boon of True Sight might glow when he or she feels strong emotion, and a character who has the Boon of High Magic might have faint motes of light glimmering around his or her head Each boon can be picked multiple times unless stated otherwise. They are designed for your group to continue their journey past level 20 and challenge CR 30+ enemies Note: these are designed to be extremely broken and make your characters insanely powerful The acquisition of a boon might visibly transform a character. Epic Boons v2 These boons are extraordinary powerful and represent the gradual transformation of a character into something resembling a demigod.
